OpenGL Programming for the X Window System. Mark J. Kilgard

OpenGL Programming for the X Window System


OpenGL.Programming.for.the.X.Window.System.pdf
ISBN: 0201483599,9780201483598 | 568 pages | 15 Mb


Download OpenGL Programming for the X Window System



OpenGL Programming for the X Window System Mark J. Kilgard
Publisher: Addison-Wesley Professional




On NVIDIA side, OpenGL ES 2.0 is exposed by GLX_EXT_create_context_es2_profile in a similar way than on Windows. OpenGL Programming for the X Window System book download Mark J. WS_OVERLAPPEDWINDOW, rect.left, rect.top, // adjusted x, y positions rect.right - rect.left, rect.bottom - rect.top, // adjusted width and height NULL, NULL, hInstance, NULL); // check to see that the window // was created successfully! OpenGL is the fastest and most widely available software standard for producing high-quality color images of 3D scenes. I want to create an application that create n openGl windows, each window will have it's own thread. Allegro is a game programming library for C/C++ developers distributed freely, supporting the following platforms: DOS, Unix (Linux, FreeBSD, Irix, Solaris, Darwin), Windows, QNX, BeOS and MacOS X. Written entirely in Standard C++ and OpenGL it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems. I tried different solution (using xcb works on some platform), but the most reliable is to use multiple X connection. When you implement a program with Qt, you can run it on the X Window System (Unix/X11), Apple Mac OS X, and Microsoft Windows NT/9x/2000/XP by simply compiling the source code for the platform you want. HDC hdc = GetDC( hwnd ); */ // You should already know that the way // you as a Windows programmer draw to // your application's window is using // your window's HDC. It provides many functions for graphics, sounds, player input (keyboard, mouse and joystick) and timers. 1.1 (with right-to-left support, improved image caching, and text input improvements: support for split-screen virtual keyboard, and Pinch Area to provide a declarative API for handling touch input) and the QML Shaders plugin (embed OpenGL shader effects in QML apps).

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